"There's DLC but there’s also free stuff you can patch in, stuff that's 90% finished before launch that need that extra 10%, you can release that stuff for free. "The beauty of it now is that it's not always cut forever," he said. Jones also talked about how increased connectivity makes finishing features post-release possible, and he expects to see it become more common. He calls it "just lots of smaller different things that'll be coming out in patches." ![]() He says the team is also looking into "things to enhance the toolset of the game," like custom controls, an extension of multiplayer, and more Cross Play support. ![]() That's largely going to be things we didn't get time to do. "We're obviously not going to just do paid for stuff, we're going to do free stuff too. "DLC always comes across as paid for content," Jones told Official PlayStation Magazine UK (via CVG). ![]() Now that the game has shipped, most of the studio is moving on to the next project, while a "fairly substantial" is working dedicated to Wipeout. "It's just one of those things - you've got a list of so many thing you've got to do before a certain time and there's a cut off point," said lead designer Karl Jones. ![]() To fit in that prized window, though, some features were cut, and the team is now working to bring those into the game through updates, alongside its regular DLC plans. Wipeout 2048 launched last week alongside the (second) launch of the PlayStation Vita.
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